Gradius 2 sprites
Yes the notches of the floor a more significant looking to fit through, the scrolling speed means you have to move at some point.Īlso, I tried hugging the top notches of the screen, I still got crushed by the thing.
#Gradius 2 sprites trial
It was at least fair(albeit trial and error at times) in Gradius Advanced/Galaxies/Generations, since your hitbox was super small and it gives you time to look for possible spots to stay(look at ACESpark's Boss Run of it).īut with the hitbox and the scrolling speed in this game, it doesn't give you that time. YOU KNOW WHAT BOTHERED ME? HIT DETECTION. It's those 'I thought we're done with that gimmick' moments. Committing it multiple times without a pattern nor subtly, is unforgivable. Moving Walls are fine but if they're not telegraphed well, then that's just cheap. Having Circle, and other irregular shapes makes hit detection awkward. I recommend the Hitboxes be mostly square/boxes. Some of the bosses don't telegraph attacks well, which leads to spam attacks.Īlso Moais are rendered useless when flying over just a pixel(or two) above, below, left and right behind they're mouths. My environmental deaths I had was uncountable.Īlso, those unavoidable deaths when going through a narrow halls with enemy spawners from behind.Īt least reduce to ship's hitbox to make up for cheap deaths. it is very likely Planet Core will catch you off-guard with its lasers. you will be sent to the game-over screen upon completing the game, since it's serving as a placeholder for the credits.
#Gradius 2 sprites update
This will be removed in the next update so enjoy/hate it while you can.
there is currently infinite lives, since playtesting would be infuriating without them. If you die with a powerup selected, you can still use the powerup after you die, this will be corrected in beta. Among the things that need to be fixed are the Options, they have very buggy AI so I don't recommend using them (except maybe during the boss rush, since they work perfectly on that stage.) (It takes a long time to upload the file so I'd rather get all the bugs fixed by the same update rather than incremental updates.) These will all be fixed (hopefully) in the beta. This is only the alpha, as such there are still things that need fixing. II, Capsule Monster Cappuchino, and Centurion Coreīosses: Center Core, Rotating Wall, Gofer Important things to note/major bugs: Bosses: Zub Rush, Boost Core, Planet Core, Space Manbow, Death Mk.